Assassin’s Creed goes on stage with Heredis, a parkour-driven live show

Heredis turns Assassin's Creed into a two-hour theatrical spectacle that mixes circus arts, urban parkour and a cross-era quest

The video game saga Assassin’s Creed is expanding beyond screens with Heredis, an original stage production developed in collaboration with the Canadian collective The 7 Fingers. Announced by Ubisoft, the show promises a mix of acrobatics, urban parkour and staged combat to translate the series’ historical scope into a live spectacle. Performers will fuse circus technique and dance to create sequences inspired by the franchise’s most recognisable settings, while the production keeps its own narrative thread at the centre of the experience.

The story follows Naël, a young man searching for his missing father who, upon receiving a mysterious letter at twenty-five, enters the Heredis program and is carried across different eras. This setup echoes the games’ time-spanning mechanics but the creative team stresses that viewers do not need prior knowledge of franchise lore to follow the plot. Early materials describe a roughly two-hour runtime driven by physical theatre and large-scale visual design rather than a conventional, exposition-heavy retelling.

Creative team and production style

The 7 Fingers lead the staging, bringing performers skilled in circus arts and acrobatics to the project. Direction is handled by industry figures with a background in large spectacles, while musical collaborators such as La Tribu and Décibels Productions will shape the show’s soundscape. Reports also list Behaviour Interactive among the collaborators, adding a bespoke development perspective often seen in cross-media projects. The overall aim is a physically intense performance that reads like a choreographed journey through time.

Performance elements

Onstage sequences will lean on parkour, aerial work and tightly staged combat to convey action without relying on screen effects. Designers plan to use large-scale visuals and lighting to build immersive atmospheres, described in press material as immersive visual environments. The result should be a show where athleticism and theatrical narrative meet: fast-paced set pieces alternate with quieter, character-driven moments to keep the two-hour format balanced.

Schedule and accessibility

Heredis will premiere in Montreal in December and is scheduled to transfer to Paris in January 2027, with performances expected to continue into the first week of February. Tickets have been made available through official channels. Organizers highlighted that the production is family-friendly in its staging choices and that no previous familiarity with Assassin’s Creed is required to enjoy the performance, making it approachable for both fans and newcomers.

How the show fits the franchise

Standalone narrative approach

Ubisoft presents Heredis as an original piece inspired by the franchise’s central themes—memory, legacy and historical exploration—rather than as a direct chapter in the games’ canon. This creative distance allows the production to adapt motifs such as cross-era journeys without reproducing complex in-universe mechanics verbatim. In promotional notes, the team reassures audiences that the show is accessible: you can experience the spectacle without brushing up on video game lore.

Part of a broader expansion

Theatrical work is one of several multimedia efforts around the franchise. Alongside ongoing game projects and past adaptations—like the feature film starring Michael Fassbender and a TV adaptation in development for NetflixHeredis signals Ubisoft’s interest in exploring live formats. The company is simultaneously working on remastered releases; for example, Black Flag Resynced is due in July, underscoring a lineup that blends remasters, original games and now stage productions.

Why it matters

Translating a sprawling interactive franchise into a live theatrical format is an ambitious move that highlights the adaptability of contemporary intellectual properties. Heredis aims to capture the emotional core of Assassin’s Creed—the search for identity across time—through physical performance rather than gameplay mechanics. With a creative team steeped in circus and spectacle, the production could become a noteworthy example of how videogame worlds can be reimagined for a stage audience while remaining inviting to those unfamiliar with the source material.

Scritto da Viral Vicky

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