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It’s not every day that you get to witness a legendary game designer dive into one of the most beloved indie shooters of recent years. During a recent Twitch stream in his “FPS Fridays” series, John Romero, the mastermind behind the classic Doom, took on New Blood’s Dusk, a title that has carved its niche in the revival of the FPS genre. As he navigated the game’s levels, his enthusiasm was palpable—an encouraging sign for both fans and the developers alike.
Romero’s gameplay experience
Watching Romero play Dusk was a bit like seeing a master painter at work. He effortlessly maneuvered through the game’s fast-paced action, combining skillful strafing with a keen eye for hidden secrets. Although he claimed he wasn’t aiming for 100% completion, his gameplay showcased an impressive command of the mechanics. I remember my first time playing Dusk; I felt like a toddler learning to walk again amidst its chaotic yet exhilarating environments. Romero’s finesse put my own attempts to shame—clearly, I need to step up my secret-hunting game.
The elements that impressed
One of the standout aspects that caught Romero’s attention was the game’s sound design. It’s fascinating how sound can elevate a gaming experience, and Dusk does just that with its eerie soundtrack crafted by Andrew Hulshult. The soundscapes are not only immersive but also contribute to the overall ambiance, making every encounter feel that much more intense. Romero’s remarks about the attention to detail were also noteworthy; he took particular delight in the physics objects scattered throughout the game. It’s the little things, right? He even gleefully tossed items into what he dubbed the “universal garbage disposal” of a toilet—a whimsical nod to the game’s lighthearted nature amidst the carnage.
Romero’s final thoughts on Dusk
As the stream concluded, Romero didn’t hold back his praise. “This game was super-cool, love it,” he exclaimed, highlighting the amazing ambience and fun design. His words resonated with Dusk’s community, a validation of the hard work that went into creating this title. It’s always a thrill to see a legend acknowledge the efforts of newer developers like New Blood, who are themselves passionate about reviving the old-school FPS vibe. Romero’s approval felt like a rite of passage for the indie studio, a stamp of authenticity that fans surely appreciate.
Community reaction and future streams
The response from New Blood’s team was enthusiastic, with composer Hulshult and lead designer David Szymanski sharing clips from the stream. The studio’s head, Dave Oshry, couldn’t resist highlighting Romero’s playful interaction with the in-game “BIG FUCKIN SOAP,” illustrating how fun can be intertwined with serious game design. The New Blood account even chimed in with a cheeky “THANKS DAD” in response to Romero’s praise, showcasing the camaraderie between the developers and gaming legends.
Looking ahead
Romero has promised to continue his “FPS Fridays” on Twitch, where viewers can vote on which game he should tackle next. It’s a fascinating initiative, one that brings the community together and offers insights into the games that shaped the landscape of first-person shooters. His previous revisits, like the killer Doom WAD MyHouse, have sparked nostalgia and excitement. And speaking of nostalgia, Romero Games has recently released the hardcore WAD Sigil 2, which fans can enjoy for free alongside its predecessor, a treat that echoes the spirit of classic gaming.
As we look to the future of gaming, it’s clear that the past still holds a significant place in our hearts. Romero’s streams not only celebrate classic titles but also shed light on the evolving industry, where old-school charm meets modern innovation. And who knows? Perhaps Dusk will inspire the next wave of indie developers eager to make their mark in the gaming world.