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19 September 2026

Resident Evil (2026) delivers a grotesque ending that nods to classic bosses

Zach Cregger’s new Resident Evil blends campy comedy, brutal gore and a shocking ending that pays tribute to the games while polarizing audiences.

Resident Evil (2026) delivers a grotesque ending that nods to classic bosses

When Sony Pictures unveiled Zach Cregger’s Resident Evil earlier this year, expectations were split between faithful adaptation and cinematic reinvention. The film follows Bryan an medical courier tasked with delivering a mysterious package to a Raccoon City hospital just as the city succumbs to the Umbrella Corporation’s rising infection. Rather than recycling the franchise’s iconic protagonists, Cregger places an ordinary young man at the heart of a nightmarish outbreak, letting viewers experience the panic and absurdity that many gamers feel when navigating a cramped, zombie-infested hallway.

Reinventing the narrative while honoring the source material

Cregger repeatedly emphasized that his goal was not to create a straightforward “zombie movie” dressed in Resident Evil branding. On the red carpet he told Variety that stripping the story of its franchise context would render it unrecognizable to fans: “If I called this anything else, I think anybody that played the games would be like, ‘Can he do that? That’s Resident Evil.’ It has to be Resident Evil, it was written to be Resident Evil.’” This philosophy manifests in the film’s tone: a lurid blend of gross-out horror and black comedy that mirrors the games’ occasional tongue-in-cheek moments. Bryan’s constant muttering, panicked bullet searches, and ill-timed one-liners feel like a live-action counterpart to a player’s desperate button-mashing during a boss fight.

By avoiding the franchise’s usual heroes—Leon, Chris, Jill—the movie crafts a “one-man show of misfortune” that runs for roughly ninety minutes. The audience watches Bryan stumble from one gruesome set-piece to the next, each encounter echoing classic gameplay scenarios: a locked door requiring a key, a dimly lit corridor populated by shambling infected, and, of course, the inevitable moment when he must decide whether to run or fight.

The climax as an homage to classic bosses

Halfway through the picture, Bryan is bitten by an infected child, a moment that serves as the narrative pivot. The infection spreads, turning him into a monster just as the film’s other characters finally secure the cure components he was meant to deliver. In the final act, Bryan rampages through the research lab, slaughtering scientists, while the cure slips through his grasp. The closing shot—National Guard helicopters hovering over a now-mutated Bryan—parallels the origin stories of several iconic game antagonists.

Consider Lisa Trevor from the 2002 remake of the original Resident Evil. She is the first test subject of Umbrella’s virus, a grotesque creature whose tragic backstory is hidden beneath her terrifying visage. Similarly, Dr. William Birkin from Resident Evil 2 becomes the monstrous G-virus form that players must defeat. Bryan’s transformation follows this template, granting a **boss-like** character a fleeting glimpse of humanity before he is reduced to a mindless threat. By framing the climax as an origin story for a future “boss zombie,” Cregger supplies fans with a subtle but meaningful nod to the franchise’s lore.

Reception: praise, jokes, and the divisive ending

Critically, the film has been welcomed. Aggregators show a 96 % critic score on Rotten Tomatoes and a 91 % audience approval rating. Reviewers such as Frank Scheck of The Hollywood Reporter commend Austin Abrams’ “shaggy appeal” and the film’s “baroque gore and wildly imaginative set pieces.” IGN’s Tom Jorgensen notes that the movie captures the “spirit, if not the letter, of the Resident Evil games,” while The New York Times highlights how the comedy functions as a release valve for tension.

Audience reaction, however, is more nuanced. On fan-driven platforms the film holds a 3.9/5 on Letterboxd and an 83 on Metacritic. Many Reddit commenters praise the movie’s ability to translate gameplay sensations—such as frantic bullet searches and ill-timed padlock shots—into cinematic moments. Others argue that, without explicit references to the **T-Virus** or Umbrella’s omnipresent menace, the story could be retitled as any generic zombie thriller. One user wrote, “If you call it *The Thing 2* or *Slither 2*, it would make as much sense as *Resident Evil*,” underscoring the split between those who value atmospheric fidelity and those who crave direct plot ties.

The humor, a constant undercurrent throughout the film, further divides opinion. Some fans liken it to an “Evil Dead-style” horror comedy, enjoying Bryan’s exasperated one-liners and the grotesque slapstick. Others claim the jokes undermine suspense, making the film feel more like a sitcom than a thriller. Even Cregger admitted that test audiences found it “too funny,” prompting the removal of several jokes before the final cut.

Regardless of the polarity, the ending remains a conversation starter. By letting Bryan succumb to the infection and become a looming threat for the National Guard, the film closes on a note that feels both bleak and reverent—mirroring the fate of iconic game villains and reminding viewers that every zombie on screen once walked a normal life.

In sum, Zach Cregger’s Resident Evil delivers a fresh, if controversial, take on a beloved franchise. Its blend of dark humor, visceral gore, and a finale that doubles as a tribute to classic bosses has earned both critical accolades and spirited fan debate, ensuring the film will be discussed long after the credits roll.

Author

Marcus Chen

Marcus Chen writes about consumer tech the way a friend who actually opened the device would describe it. Hardware-first, hype-skeptical, and fluent in benchmark numbers.