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8 August 2026

Strauss Zelnick Forecasts Low-Latency Streaming to Transform Gaming Landscape

Take-Two's CEO Strauss Zelnick believes low-latency cloud gaming will become commercially viable within three years, addressing concerns about rising hardware costs.

Strauss Zelnick Forecasts Low-Latency Streaming to Transform Gaming Landscape

In a recent earnings call, Strauss Zelnick, the CEO of Take-Two Interactive, shared his optimistic vision for the future of gaming. While acknowledging the challenges posed by rising hardware costs, Zelnick emphasized the potential of cloud gaming to revolutionize the industry. His insights provide a compelling perspective on how gaming might evolve in the near future.

The gaming landscape has been grappling with the escalating prices of gaming hardware driven by factors such as the proliferation of AI data centers and RAM shortages. However, Zelnick remains unfazed, attributing this to the strong demand for Take-Two’s titles, particularly franchises like Grand Theft Auto and NBA. He believes that the advent of low-latency cloud gaming will mitigate these concerns by transforming non-gaming devices into gaming platforms.

The Rise of Cloud Gaming

Zelnick’s prediction hinges on the rapid advancements in hyperscaler networks and edge network technology. He anticipates that within three years, cloud gaming will achieve commercial viability, characterized by low latency and seamless user experiences. This shift could potentially increase the installed base tenfold making gaming more accessible to a broader audience.

“With the advent of streaming—which we really do believe is around the corner in terms of having something that’s low latency, and really works well for consumers—machines that weren’t game machines before will become game machines,” Zelnick stated. He envisions a future where the

Addressing Past Failures

Zelnick’s optimism is not without precedent. He acknowledges the failures of previous cloud gaming attempts, such as Google Stadia which Take-Two supported. However, he believes that current technological advancements will overcome the latency issues that plagued earlier efforts. He mentioned a company planning a significant edge network rollout in the US, although he did not name it. NVIDIA with its GeForce NOW service, is a likely candidate, given its ongoing collaboration with Comcast to bring NVIDIA-powered computing to the network edge.

Most of Take-Two’s franchises, including CivilizationMafiaBorderlands and XCOM are already available on GeForce NOW. However, notable absences are Rockstar’s heavyweights, Red Dead Redemption and Grand Theft Auto. The inclusion of GTA 6 on GeForce NOW, alongside its inevitable PC launch, would be a significant boon for NVIDIA.

The Future of Gaming

Zelnick’s vision extends beyond just addressing hardware costs. He sees cloud gaming as an opportunity to expand into markets that are currently inaccessible due to the high cost of dedicated gaming hardware. “That can 10x the effective the install base,” he said, noting that while it may not translate to a tenfold increase in revenue, it creates a great opportunity for titles that are broadly desirable even outside of core markets.

As the gaming industry continues to evolve, Zelnick’s predictions offer a glimpse into a future where cloud gaming could redefine the landscape. With advancements in technology and a shift towards open systems, the potential for growth is immense. The next three years will be crucial in determining whether Zelnick’s optimistic vision becomes a reality.

Author

Marcus Chen

Marcus Chen writes about consumer tech the way a friend who actually opened the device would describe it. Hardware-first, hype-skeptical, and fluent in benchmark numbers.