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The world of video games is marked by stories of innovation and ambition, with The Wheel of Time standing out since its launch in 1999. Developed by Legend Entertainment, this first-person spell-slinger draws inspiration from the acclaimed fantasy series by Robert Jordan. Despite receiving initial praise, it faced commercial challenges. The game’s creation journey reflects the creativity and determination within the gaming industry.
In an era dominated by first-person shooters, The Wheel of Time provided a notable alternative. It merged action and strategy to create a distinctive multiplayer experience. However, the game’s development was fraught with challenges and unexpected turns.
The facts
The inception of The Wheel of Time originated from Glen Dahlgren, a developer aiming to fuse fast-paced action with strategic elements. Drawing inspiration from Magic: The Gathering and the board game WizWar, he envisioned a multiplayer first-person shooter featuring spell-based combat and customizable fortresses.
After Legend Entertainment was acquired by Random House, which aimed to utilize the developer’s skills for its book licenses, Dahlgren proposed a game based on The Wheel of Time. He was motivated to ensure that the game’s rights were protected from less reputable developers.
Transforming vision into reality
This proposal marked a pivotal moment for the project. Dahlgren shifted his focus to creating an adventure game that would respect Jordan’s work while introducing players to a 3D world filled with real-time puzzles and an innovative combat system. Gaining Jordan’s approval was crucial, leading Dahlgren to meet the author personally.
Despite an initially positive interaction, Dahlgren received what he termed the “Fax of Doom”, which reiterated Jordan’s concerns regarding adventure games’ viability. However, Dahlgren adeptly adjusted his proposal, presenting an alternative concept that aligned with the established storyline. This new idea evolved into the multiplayer spell-slinger that Jordan accepted.
The consequences
With Jordan’s endorsement, the game underwent several iterations. Dahlgren faced the challenge of securing a publisher for the project. After forming a partnership with GT Interactive, the team began developing a prototype that integrated multiplayer elements with a rich single-player experience. However, as development progressed, the complexity of the multiplayer component necessitated simplification.
During this refinement, Dahlgren and his team discovered that a single-player adventure was not only feasible but also engaging. This realization prompted a redesign, eliminating the espionage elements and focusing on customizable citadels and spell-based combat. The narrative evolved into a prequel to Jordan’s novels, allowing players to explore foundational factions and environments from the Wheel of Time lore.
Bringing worlds to life
One challenge was creating immersive environments that resonated with fans. The abandoned city of Shadar Logoth presented unique obstacles, as its cursed nature introduced non-corporeal threats. Dahlgren’s team innovatively crafted gameplay elements, such as a mysterious mist that complicated navigation. This attention to detail enriched the game and influenced later adaptations of the Wheel of Time saga, including a recent television series.
With a year remaining until launch, further hurdles emerged. Internal discussions at Legend suggested cutting the single-player component, but Dahlgren successfully advocated for its preservation. After extensive negotiation and revisions, the game ultimately blended multiplayer excitement with a compelling narrative.
In an era dominated by first-person shooters, The Wheel of Time provided a notable alternative. It merged action and strategy to create a distinctive multiplayer experience. However, the game’s development was fraught with challenges and unexpected turns.0
A lasting impact
In an era dominated by first-person shooters, The Wheel of Time provided a notable alternative. It merged action and strategy to create a distinctive multiplayer experience. However, the game’s development was fraught with challenges and unexpected turns.1
In an era dominated by first-person shooters, The Wheel of Time provided a notable alternative. It merged action and strategy to create a distinctive multiplayer experience. However, the game’s development was fraught with challenges and unexpected turns.2