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The future of the Pillars of Eternity franchise has sparked excitement, especially among fans of RPGs. With the success of games like Baldur’s Gate 3, there’s a growing curiosity about how Obsidian Entertainment might approach a potential third installment. Design director Josh Sawyer has shared intriguing insights about what a sequel could look like, particularly emphasizing a possible shift to 3D environments.
Transitioning to 3D: Opportunities and Challenges
In a recent discussion, Sawyer expressed that moving to a three-dimensional space could address some limitations of the previous games. The isometric view of Pillars of Eternity 2: Deadfire, while visually appealing, restricts the dynamic nature of environments. Sawyer stated, “Because [PoE2] is isometric, there’s no sense of height, and the environment can’t be that dynamic.” This is a valid observation, as the depth and verticality of environments can greatly enhance gameplay and immersion.
Imagine navigating a world where elevation impacts gameplay mechanics. In Baldur’s Gate 3, players experience tangible benefits from high ground, adding layers of strategy not fully explored in previous Pillars titles. The potential for elevation hazards and dynamic terrain could transform encounters, making combat not just about tactics but also about spatial awareness.
RPG Mechanics: Building on Established Foundations
One of the core strengths of the Pillars of Eternity series has been its intricate mechanics. Unlike simpler systems, Pillars provides a rich tapestry of interactions, making it well-suited for an upgrade to 3D. Sawyer notes that a new game could incorporate advanced environmental mechanics without sacrificing the complexity that fans love.
For instance, incorporating elements like cover and height advantages into combat could create engaging scenarios where positioning becomes crucial. This could also open doors for unique character abilities that interact with the environment, leading to creative problem-solving in battles. The depth of storytelling combined with these mechanics could elevate the franchise to new heights.
The Aesthetic Appeal: Balancing Art and Functionality
One aspect that has always set Pillars of Eternity apart is its stunning art style. Even if a shift to 3D occurs, maintaining the artistic integrity of the series is vital. As Sawyer puts it, “Both, both is good.” This means that while gameplay mechanics evolve, the artistic vision should remain a priority. The blend of beautiful textures and engaging gameplay could create a visually breathtaking experience.
Furthermore, the use of camera angles to allow players to view environments from different perspectives could enhance immersion. A ground-level view, for example, could make exploration feel more intimate, drawing players deeper into the world.
Future Considerations for Obsidian
As discussions continue about the potential for Pillars of Eternity 3, the excitement is palpable. Fans are eager to see how Obsidian will innovate while honoring the legacy of the franchise. The combination of 3D environments, enhanced mechanics, and the signature storytelling could create a game that resonates with both new players and long-time fans.
While the road ahead is uncertain, one thing is clear: the desire for a new chapter in the Pillars of Eternity saga is strong. It’s a thrilling prospect to imagine how this beloved series might evolve and what new adventures await.