Skip to content
30 June 2026

AI in gaming: beyond the dogma, exploring the nuances

Explore the intricate dance between AI and gaming, moving past simplistic views to uncover the real impacts and possibilities.

AI in gaming: beyond the dogma, exploring the nuances

The gaming industry is at a crossroads with the integration of artificial intelligence. While some enthusiasts passionately argue against AI’s role, others see it as an inevitable evolution. This debate isn’t just about technology; it’s about the future of artistic expression and employment in gaming.

Journalism, particularly opinion journalism, should navigate this topic with nuance. Unfortunately, some outlets, like Kotaku have adopted a dogmatic stance, pre-judging all AI uses in gaming as inherently negative. This approach risks oversimplifying a complex issue and stifling productive discussion.

Steam Next Fest and the AI disclosure debate

Recent coverage of Steam Next Fest highlights this tendency. A writer expressed dismay at encountering numerous games with AI disclosures. Out of 16 games sampled, 10 triggered an AI disclosure warning. This reaction, however, seems to stem from a preconceived notion that AI’s presence is inherently depressing, rather than an evaluation of the games’ actual quality or innovation.

The disclosures often came from small studios explaining their resource constraints or noting minimal AI use, carefully reviewed by humans. Yet, the mere mention of AI seemed to taint the entire experience. This perspective assumes that all AI applications are equal and equally undesirable, which isn’t necessarily the case.

The Epic Games and layoff narrative

Another example of this dogmatic approach is the connection drawn between AI adoption and layoffs in the gaming industry. A recent article questioned whether AI tools were being used to replace human artists at Epic Games following their significant layoffs earlier this year. While it’s true that companies may use AI to streamline processes, the narrative that all layoffs are directly caused by AI is an oversimplification.

The gaming industry has seen fluctuating layoff trends, with a peak in 2026 and a subsequent decline. High-profile layoffs at major companies often dominate the news cycle, creating a skewed perception. The reality is more complex, involving factors like post-pandemic consolidation, overextension, and regulatory challenges. Blaming AI for all industry woes is akin to blaming piracy for every lost sale—it ignores the multifaceted nature of the problem.

The role of journalism in the AI debate

Journalism’s role in this debate should be to inform, not to preach. It’s acceptable to critique specific AI applications or express concerns about job displacement. However, it’s another thing entirely to dismiss all AI uses outright. Bad uses of AI will naturally lead to bad games, and the market will respond accordingly. Journalists should evaluate each case on its merits, not assume that all AI applications are created equal.

The gaming industry is evolving, and AI is a part of that evolution. Rather than resisting this change, we should engage with it critically and thoughtfully. This means acknowledging both the potential benefits and the legitimate concerns, fostering a nuanced discussion that moves beyond dogma.

Author

Florence Wright

Florence Wright, Glasgow native with an editorial-minimal aesthetic, rerouted a social feed to live-cover a Pollok Park remembrance event, prioritising human detail over algorithmic reach. Promotes clarity, humane framing and local resonance; keeps an archive of Polaroids from neighbourhood gatherings as a personal emblem.