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7 November 2026

Nintendo says Switch 2 won’t rise again after September price bump

Nintendo promises the Switch 2 will remain at $449 even as RAM costs push rivals higher.

Nintendo says Switch 2 won’t rise again after September price bump

The video-game hardware market has entered a turbulent phase, with the ongoing global RAM shortage inflating the price of every major console. Sony’s PlayStation 5 now sells for $150 more than its 2020 launch price, while Microsoft’s Xbox Series X has climbed to $799, a $300 increase. In this environment, Nintendo’s newest system, the Switch 2, faced a $50 price adjustment on September 1, 2026, raising its list price to $449.99.

Amid growing investor anxiety, Nintendo’s president, Shuntaro Furukawa, addressed the issue in a Reuters interview. He confirmed that the company has secured enough memory components to prevent any further price hikes for the foreseeable future. Furukawa emphasized that the firm’s supply chain now holds a “sufficient stock of RAM” to sustain the current pricing model, a reassurance that aims to stabilise consumer confidence.

Financial snapshot and upcoming software slate

Despite the price stability announcement, Nintendo’s most recent fiscal quarter showed a dip in performance. Operating profit fell 16% to 73.9 billion yen (about $468 million), trailing analyst expectations. The slowdown reflects both the memory-price pressure and a comparatively thin lineup of high-profile Switch 2 releases. Nevertheless, the company has not altered its full-year guidance nor its target of 16.5 million Switch 2 units sold.

Looking ahead, Nintendo is banking on a string of first-party titles to revitalize sales. The critically acclaimed The Legend of Zelda: Ocarina of Time remake has already launched to glowing reviews, and the next major release, Metroid Ravenous, is slated for January 28, 2027. Additional exclusives slated for the 2027 calendar include Xenoblade Genesis, Pokémon Waves and Winds, Kirby and the World Beyond, and several DLC expansions for 2026 hits such as Pokémon Pokopia and Fire Emblem: Fortune’s Weave. These launches are expected to generate the “blockbuster” quarter analysts anticipate.

Hello Kitty Party Land: a cozy twist on the party-game formula

While Nintendo concentrates on its hardware, a new multiplayer title has been making waves on the Switch 2: Hello Kitty Party Land. The game blends the competitive board-game structure of Mario Party with the relaxed, exploratory vibe of Animal Crossing, all wrapped in a vibrant Sanrio aesthetic. Players create personalized avatars—customizing eyes, hairstyle, and skin tone—then choose a Sanrio companion to accompany them throughout a whimsical hub world.

The hub, dubbed “Party Land,” functions as more than a menu; it offers a shopping mall, photo studio, farm, and creative lab where players can earn stickers, collect outfits, and engage in mini-activities. Over 145 Sanrio characters make appearances, though only 16 are selectable as active partners, encouraging repeat visits to discover new friends and complete the sticker-book collection.

Gameplay mechanics and cooperative focus

The core experience mirrors classic party games: a board where dice-like spins determine movement, interspersed with mini-games that test timing, coordination, and problem-solving. However, Hello Kitty Party Land deliberately shifts the emphasis from cut-throat competition to collaboration. Many mini-games require players to work together—rowing a boat in unison, assembling a coffee order, or defending the character Gudetama from an onslaught of chopsticks. This cooperative design makes the title approachable for both younger children and adults, fostering a shared sense of achievement rather than rivalry.

Difficulty scaling is handled through an “Easy” mode, which eases control precision and provides clearer objectives without diluting the fun. While some challenges still demand a brief learning curve, the overall pacing keeps all participants actively engaged, even while others await their turn.

Despite its charm, the game shows signs of limited longevity. With only three distinct boards and a finite set of 45 mini-games, content can be exhausted after a handful of sessions. The lack of a pause menu in the hub and the inability to adjust settings without returning to the main plaza are minor ergonomic frustrations. Nonetheless, the title succeeds as a family-friendly, low-stress alternative to more intense party offerings.

Nintendo’s announcement of a stable Switch 2 price comes at a time when the market is grappling with rising component costs. The company leans on a robust pipeline of exclusive titles to sustain interest, while third-party releases like Hello Kitty Party Land illustrate the platform’s growing diversity of experiences—ranging from high-budget adventures to lighthearted, cooperative fun.

Author

Marcus Chen

Marcus Chen writes about consumer tech the way a friend who actually opened the device would describe it. Hardware-first, hype-skeptical, and fluent in benchmark numbers.