Latency is a critical aspect of online gaming, and it refers to the delay between the time a user inputs a command and the time the corresponding action is displayed on the screen. This delay can be caused by a variety of factors, including network latencyinput latency and display latency. In order to reduce latency, it is essential to understand the end-to-end chain of input, network, and display latency.
One of the primary causes of latency is bufferbloat which occurs when a network buffer is filled to capacity, causing packets to be delayed. To control bufferbloat, Quality of Service (QoS) settings can be implemented to prioritize critical traffic and prevent non-essential traffic from filling the buffer. Additionally, wired connections can provide a more stable and reliable connection than Wi-Fi reducing the likelihood of packet loss and latency.
Network Latency
Network latency refers to the delay caused by the time it takes for data to travel from the user’s device to the server and back. This delay can be caused by a variety of factors, including the distance between the user and the server, the quality of the network connection, and the amount of traffic on the network. To reduce network latency, Wi-Fi 6E can be used, which provides a faster and more reliable connection than previous Wi-Fi standards.
Display Latency
Display latency refers to the delay caused by the time it takes for the display to render the image. This delay can be caused by a variety of factors, including the quality of the display, the graphics processing unit (GPU), and the amount of data being processed. To reduce display latency, Variable Refresh Rate (VRR) can be used, which allows the display to adjust its refresh rate to match the frame rate of the content, reducing the delay between frames.
Game-Side Netcode Settings
In addition to reducing network and display latency, game-side netcode settings can also be optimized to reduce latency. This includes setting frame caps to prevent the game from rendering too many frames, which can cause latency, and optimizing netcode settings to reduce the amount of data being sent over the network.
By understanding the end-to-end chain of input, network, and display latency, and implementing strategies to reduce each type of latency, users can enjoy a smoother and more responsive gaming experience. Whether you’re a professional gamer or just a casual player, reducing latency can make a big difference in your



