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17 June 2026

Roleplaying expectations: The impact of Matt Mercer and actual-play shows

Dive into the world of tabletop roleplaying games and understand how professional Dungeon Masters influence new players' expectations.

Roleplaying expectations: The impact of Matt Mercer and actual-play shows

Tabletop roleplaying games have evolved significantly over the years, from relying on scripted examples in rulebooks to the vast array of actual-play content available today. In the past, aspiring players like myself had to imagine what these games were like based on simple examples featuring characters like Arthur and Samantha. Now, with hundreds of episodes from shows like critical roleDimension 20 and The Adventure Zone new players have a wealth of resources to learn from.

However, this abundance of professional content has led to a phenomenon known as the Matt Mercer effect. Some argue that these shows set dangerously high expectations for new players, making it difficult for traditional Dungeon Masters to meet their standards. But is this really a new problem, or has it always been a part of the roleplaying experience?

The role of session zero in managing expectations

The session zero is a crucial tool for Dungeon Masters to align expectations with their players. This pre-game discussion covers various aspects of the game, from the balance between action and roleplaying to the use of house rules and safety tools. It’s an opportunity to address any potential issues, such as neurodivergent players needing to use their phones for concentration or the boundaries of player-versus-player conflict.

However, not all games have the luxury of a session zero. Pickup games at local game stores or those run by acquaintances often skip this step, leading to mismatched expectations. While these introductory sessions can be a great way for curious individuals to test the waters, they often result in a less-than-ideal first experience.

The importance of trust and comfort in roleplaying

Roleplaying is a trust exercise that requires players to feel comfortable in their environment. It’s essential to spend a few hours pretending to be a gnome or other fantastical character among people who won’t judge you. A good Dungeon Master should also ensure that the game doesn’t include traumatic scenarios, such as sexual assault or magical pregnancy, without prior consent.

Unfortunately, not all games are run by considerate Dungeon Masters. The RPGNet forum’s topic on the Creepiest Person You Ever Gamed With reached 3,000 posts and was split into six subthreads, highlighting the prevalence of inappropriate behavior in some games. However, the Matt Mercer effect is more about mismatched expectations than outright creepiness.

The clash between expectation and reality

A clash between expectation and reality is inevitable in any hobby, and roleplaying is no exception. Whether these expectations come from watching actual-play shows or simply imagining what the game will be like, disappointment is a common reaction to a first-time roleplaying experience. This phenomenon is not new and has been around for decades, long before professional Dungeon Masters like Matt Mercer entered the scene.

By emphasizing the importance of session zero and fostering a comfortable and trusting environment, Dungeon Masters can help new players navigate these expectations and enjoy their first roleplaying adventures.

Author

Florence Wright

Florence Wright, Glasgow native with an editorial-minimal aesthetic, rerouted a social feed to live-cover a Pollok Park remembrance event, prioritising human detail over algorithmic reach. Promotes clarity, humane framing and local resonance; keeps an archive of Polaroids from neighbourhood gatherings as a personal emblem.