Skip to content
23 May 2026

Liga MX signs multi-year licensing deal with EA for EA Sports FC 27

Liga MX is set to reappear in EA Sports FC 27 under a league-level, non-exclusive deal that runs through June 2029

Liga MX signs multi-year licensing deal with EA for EA Sports FC 27

The Mexican top flight, Liga MX, is returning to EA’s flagship soccer title under a fresh licensing arrangement that will place the competition back into EA Sports FC 27. Sources with direct knowledge of the negotiations say the contract is signed at the league level and extends through June 2029, though details about whether every club is included remain unclear because some teams control their own commercial rights. The agreement is reported to be non-exclusive and to provide significantly higher compensation than the league’s prior deal with Konami, signaling a renewed push by EA to bolster its roster of officially licensed competitions.

Background and historical context

Mexico’s premier division last appeared in EA’s soccer series when the franchise still carried the FIFA brand, and it subsequently moved to Konami for inclusion in eFootball. After that period, the league was removed from Konami’s title, and industry reports suggested a return to EA’s platform was possible. EA has a long pedigree in football videogames dating back to 1993, and the company has recorded major sales milestones over the years. Those broader corporate milestones provide context for why licensing relationships such as this one are strategically valuable: they feed into player engagement, commercial tie-ins and the company’s wider content offerings, especially as publishers compete for authentic league and club representation.

Deal details and scope

According to people briefed on the matter, the agreement was struck at the league-level, which typically grants a publisher rights to competition names, logos and official branding, but it does not always guarantee universal club coverage if individual teams hold separate rights. The reported term runs through June 2029, spanning multiple annual releases of EA’s franchise. Observers say the pact is non-exclusive, allowing Liga MX to pursue additional licensing arrangements with other publishers if it chooses. EA and Liga MX declined to comment publicly on specifics. The arrangement reportedly includes a materially larger payment to the league than the previous Konami contract, underlining a renewed valuation of Mexican soccer in global videogame catalogs.

Leagues Cup and competition integration

One of the practical outcomes of a league pact is that it can unlock the ability to represent cross-border tournaments inside a game. With Liga MX under license, EA has a clearer pathway to modeling the Leagues Cup, the joint competition between Mexican and MLS clubs, though organizers indicate no concrete implementation is planned at this time. Tony Mayo, the executive director for that competition, said the partnership is under consideration but there is nothing specific to announce regarding integration into EA Sports FC. For EA, the value of such integrations is both in gameplay variety and in offering authentic tournament structures to players who expect licensed competitions.

Business and financial context

The move comes as part of wider commercial shifts across the gaming sector. Sources say the new deal represents a sizable increase in compensation compared with Liga MX’s prior arrangement with Konami, though exact numbers were not disclosed. At the same time, EA has been managing headwinds in areas it classifies as live services—revenue tied to in-game purchases and ongoing engagement mechanics—and reported a slight decline in that category for fiscal year 2026. Separately, EA is in the process of being taken private through a proposed $55 billion transaction led by the Public Investment Fund of Saudi Arabia with partners including Silver Lake and Affinity Partners; that deal is reported to be expected to close by the end of June, aligning with the company’s first fiscal quarter of the 2027 year. All of these factors feed into how EA prioritizes and funds licensing investments.

Club assets and development workflow

Reports originating in Mexican media indicate that several Liga MX clubs have already supplied materials that developers typically need to build authentic in-game representations—things like official kits, club names, crowd chants and player images. Publications such as Soy Fútbol and local reporters have suggested that assets were submitted to EA ahead of the next title’s development cycle. If those club-level permissions are in place, players could see more complete and accurate team presentations, but because some clubs control their own commercial rights, variations in completeness across teams are still possible. For fans, the expectation is a closer match between real-world matchday presentation and the in-game experience.

Outlook for players, clubs and fans

This licensing move marks a notable reunion between Liga MX and EA’s marquee soccer franchise, offering the potential for richer content in EA Sports FC 27 and future installments while leaving room for the league to pursue additional partnerships thanks to the reported non-exclusive nature of the deal. For clubs, the arrangement may unlock new revenue streams and wider global visibility in a major videogame platform, though precise participation will depend on individual club agreements. For players and supporters, the most visible impact will be on authenticity—team branding, tournament structures and player presentation—if developer implementation follows the licensing commitments.

Author

Andrea Conforti

Andrea Conforti, a 46-year-old from Turin with a casual, natural look, is a tactical analyst who turns data and clips into social narratives. He remembers noting the comeback at the press box of the Stadio Olimpico Grande Torino: that note originated his editorial approach, which advocates visual explanations for the critical supporter. A unique detail: one season as under-15 coach at Chieri and urban cyclist.