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22 September 2026

New September titles from Konami, Capcom and Nintendo

September’s lineup delivers razor‑sharp combat, time‑twisting RPGs and haunting horror for gamers hungry for fresh experiences.

New September titles from Konami, Capcom and Nintendo

Publishers are packing September tighter than any recent month, trying to land titles before the seismic Grand Theft Auto 6 drops on November 19. The resulting launch window has produced a surprisingly diverse set of games, ranging from kinetic sword action to psychological horror and deep strategy. Below is a concise rundown of the five most talked-about releases, each offering a distinct flavor for players eager for new challenges.

Onimusha: Way of the Sword – Capcom’s polished melee masterpiece

Capcom set out to turn the cinematic combat of its classic Onimusha series into a fully interactive experience. The result is Onimusha: Way of the Sword a title where every dodge, parry and frame-perfect counter feels strikingly satisfying. Animations flow with the grace of a choreographed martial-arts film, turning each encounter into a visual spectacle. While the game shines in its combat core, it stumbles with a loosely designed open world and a handful of recycled bosses that throttle pacing. Nevertheless, a climactic boss duel restores momentum, reminding players why Capcom remains a leading force in action design.

Blood of the Dawnwalker – A day-night RPG with a tight clock

RPG fatigue is a common complaint, but Blood of the Dawnwalker sidesteps bloat by introducing a 30-day timeline that only advances when major quests are accepted. By day, protagonist Coen wields swords and magic; by night, he transforms into a vampire, gaining wall-climbing, short-range teleportation and heightened melee power. The mechanic forces strategic planning without punishing exploration—players can roam freely, but must decide which quests merit the precious time slices. This balance delivers a focused power curve and a narrative that feels purposeful rather than endless.

Silent Hill: Townfall – Konami revives classic dread with a tech twist

Taking the series into first-person territory, Silent Hill: Townfall drops players on the fog-shrouded Scottish isle of St. Amelia in 1996. The game equips you with a pocket CRTV that scans for hostile entities, echoing the series’ tradition of limited visual information. Combat is deliberately weak, pushing players toward stealth: glass bottles, abandoned radios, and cramped closets become essential tools. The CRTV, however, limits visibility to a single monster at a time, which can render sneaking laborious when multiple threats converge. Nostalgic touches—floppy-disk saves and manual phone dialing—enhance atmosphere but occasionally feel more irritant than immersive.

Fire Emblem: Fortune’s Weave – Nintendo expands tactical drama across timelines

In Fire Emblem: Fortune’s Weave players assume the role of a sci-fi guardian angel who hops between four parallel worlds, each featuring a distinct gladiatorial hero. Weekly cycles guide you across a sprawling map dotted with towns, dungeons, fishing spots and random skirmishes. A calendar system demands regular returns to the capital for army training, deity-led missions and lavish feasts that keep morale high. Recruiting over forty characters proves costly; generous gifts are often required to secure loyalty. Compared with its predecessor, Three Houses, the game offers more characters but fewer unlockable dialogues, stretching the story to well over 100 hours and delivering operatic levels of betrayal, love and warfare.

Control Resonant – Remedy’s atmospheric sequel (brief note)

While not as extensively covered, Control Resonant adds another layer to Remedy Entertainment’s supernatural lineup, emphasizing environmental storytelling and reality-bending powers. Its release further illustrates September’s role as a testing ground for ambitious, genre-blending experiences.

Whether you crave tight combat, time-based RPG strategy, or creeping horror, the month delivers a compelling variety that sets a high bar for the rest of the year.

Author

Marcus Chen

Marcus Chen writes about consumer tech the way a friend who actually opened the device would describe it. Hardware-first, hype-skeptical, and fluent in benchmark numbers.