The next chapter of the Grand Theft Auto saga is finally on the horizon after a thirteen-year wait, two schedule shifts, and a torrent of high-profile leaks. Rockstar Games has kept the project under tight wraps, building a level of excitement that rivals the hype surrounding blockbuster films.
Among the most curious headlines is the fact that the series’ original architects, co-creator Dave Jones and writer-publicist Brian Baglow, have not yet had a chance to play the upcoming title. Both confirm they are merely awaiting the official launch, even though they have secured pre-orders.
Original architects still on the sidelines
Jones and Baglow spent the early 1990s in Dundee, Scotland, crafting a top-down, 2-D game that would later define a genre. When asked about their involvement with the new installment, each shook his head. Baglow added that a pre-order was the only tangible interaction he has had so far.
Their silence underscores Rockstar’s deliberate strategy: the company prefers the public and even its veterans to experience the game for the first time together, preserving the impact of the reveal.
From a Dundee garage to a cultural hallmark
The inaugural Grand Theft Auto arrived in 1997 from the modest DMA Design studio. Initially envisioned as a racing experiment called “Race’n’Chase,” the team pivoted to a concept that let players exit vehicles at will, blend driving with on-foot action, and embody the role of a lawbreaker. That mix of mechanics, paired with a satirical take on American consumerism, gave the title a distinctive voice.
While sales started modestly, word-of-mouth propelled the game through its first year. Controversy erupted in the UK Parliament over its violent themes, a reaction later revealed as part of a viral-marketing stunt by the publisher. Nevertheless, the blend of fabricated brand names, faux radio stations, and a cohesive fictional cityscape forged a template that later entries would expand upon.
What we know about GTA 6
New playable duo
The upcoming installment introduces Jason and Lucia as its leads, marking the series’ first encounter with a female protagonist in a fully 3-D environment. Their storyline mirrors a modern-day Bonnie-and-Clyde saga, set against the backdrop of the fictional state of Leonida, a sun-drenched analogue of Florida.
Scale, platforms and record pre-orders
Rockstar claims Leonida’s map will be roughly double the size of the Los Santos/Bluff territory introduced in GTA V, covering an estimated 125 square kilometres. The game will initially launch on PlayStation and Xbox consoles, and both platforms report that digital pre-order numbers have smashed previous records. The installation size is expected to top 200 GB, prompting many players to pre-load the title to jump straight into action on launch day.
When GTA V hit shelves in 2013, it generated a billion dollars in three days, a benchmark that sets expectations for the new release to eclipse. The franchise now boasts over 470 million copies sold and revenues surpassing $10 billion, outstripping many traditional entertainment sectors.
Even without early hands-on experience from its creators, the anticipation surrounding GTA 6 illustrates how a video-game series can evolve from a modest Scottish experiment into a worldwide cultural touchstone.



