When a player clicks “Buy” on a storefront like Steam, Epic or the Xbox Store, the transaction is typically recorded as a license rather than a purchase of a tangible product. That subtle legal phrasing means the developer or publisher can withdraw access at any moment, leaving the consumer with nothing more than a receipt. This model has become the default for most modern video games, especially those that rely on online services for core functionality.
In response to growing frustration, Representative Ritchie Torres of New York introduced a legislative package dubbed the Power To The Players Act. The proposal asks the Federal Trade Commission to create enforceable rules that would guarantee buyers the right to own the titles they pay for, effectively converting a revocable license into a transferable asset.
Key provisions of the Power To The Players Act
The bill’s first pillar is straightforward: once a consumer purchases a game, they should receive full ownership instead of a limited license. Ownership, as defined in the draft, includes the ability to keep, sell, or gift the copy without needing the original publisher’s consent. To enforce this, the legislation would empower the FTC to draft regulations that treat digital copies similarly to physical media under consumer-protection law.
Beyond ownership, the Act mandates that any title featuring online components must provide an offline mode before the supporting servers are decommissioned. This requirement aims to preserve the playability of games that would otherwise become entirely unserviceable once a company pulls the plug. The bill also explicitly protects the consumer’s right to resell or transfer the game, a capability that current end-user licence agreements routinely forbid.
Why the proposal matters to PC gamers
For players on PC platforms, the current licensing regime feels especially precarious. Popular titles such as Anthem, Concord and the cult classic Darkspore have all disappeared from storefronts after their servers were shut down, rendering them unplayable even for those who bought them at full price. More recently, NBA 2K25 announced it will be delisted and its online services will cease on December 31, leaving owners with a half-functional product.
The timing of Torres’s bill coincides with broader industry shifts, including Sony’s plan to phase out physical discs by 2028 and a growing reliance on persistent-online ecosystems. If publishers are forced to ship an offline fallback, titles that currently exist solely as online experiences could survive server shutdowns, extending their lifespan and value for consumers.
Legislative outlook and comparable efforts
While the Power To The Players Act has only been announced and has yet to be formally introduced to a committee, it signals a growing awareness among lawmakers about digital-rights issues. Torres, a Bronx native who grew up during the rise of home gaming, frames the effort as a correction to a market that treats purchases as rentals. A similar initiative, the Protect Our Games Act floated in Pennsylvania, also calls for mandatory offline modes or partial refunds when services are retired.
Given the bill’s reliance on FTC rule-making, its practical impact will hinge on how aggressively the commission enforces the new standards and whether industry lobbyists succeed in diluting the language. Nevertheless, the proposal has already sparked conversation across the gaming community, suggesting that consumer-focused regulation could become a realistic goal in the near future.



