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23 October 2026

AI-generated games risk turning industry into copycat factory, says Sakurai

Sakurai warns that AI‑driven tools will swell the game market with cheap copies, yet insists human artistry can still break the mold.

AI-generated games risk turning industry into copycat factory, says Sakurai

Veteran designer Masahiro Sakurai—renowned for Super Smash Bros. and Kirby—recently reflected on his stint as a judge for the Game Designers Awards, a role he stepped down from after sixteen years. In a candid interview, he warned that the rapid adoption of generative AI in game creation could usher in a wave of titles that lack genuine innovation. Sakurai emphasized that while technology can accelerate production, it cannot replace the spark that drives truly original experiences.

When asked about the sheer volume of releases on Steam, Sakurai pointed out that the platform hosted just 275 games in 2010. Today, the catalogue exceeds 19,000 titles annually. He translated his own comment, noting, “19,000 is amazing, but I think that number will increase even more from now on,” because AI will make publishing easier, yet most of those games will become “unprofitable titles” that are difficult to track.

AI’s acceleration of game volume and market saturation

The surge in numbers is already reshaping Steam’s showcase events. This year’s Steam Next Fest displays more than double the demos it did last year, a boost directly linked to the influx of AI-generated projects. Developers admit that the low barrier to entry means many studios can push out a product without rigorous play-testing, resulting in a flood of low-quality releases. Sakurai warned that such abundance makes it near-impossible for players and critics to sift through the crowd, effectively burying genuinely creative work beneath a mountain of derivative content.

Simple mechanics become fertile ground for AI-driven cloning

Sakurai cited recent indie titles that illustrate how easily a modest premise can be replicated. Librarian: Tidy Up the Arcane Library! asks players to reorganize magical books—a tidy puzzle with straightforward systems. Shortly after its debut, a wave of imitators emerged, each copying the core loop with little variation. The phenomenon is echoed in viral sensations like Needle in a Haystack Simulator, which challenges gamers to locate a single needle among 5 million pieces of hay. The absurdity of the concept sparked countless clones, prompting the original developer to label its Steam artwork with a bold “original” tag. Similar copy-cats, such as Supermarket Chaos, demonstrate that AI can churn out endless permutations of simple puzzle formulas with minimal human oversight.

Human artistry that AI cannot emulate

While acknowledging AI’s capacity to mimic existing systems, Sakurai argued that true artistic vision remains out of reach. He highlighted the work of Fumito Ueda, creator of Ico and Shadow of the Colossus. Sakurai noted that AI might study Ueda’s past titles and generate something reminiscent, but it could never anticipate the unique direction Ueda will pursue next. As he put it, future games from Ueda will be “something that AI simply cannot replicate… What kind of artistic style will his future works possess? That’s something only he can create.”

This perspective underlines a broader principle Sakurai shared: AI excels at reproducing what already exists, but it cannot originate concepts that have no precedent. He likened this limitation to other creative fields, stating, “I think this is true not only for AI, but for various kinds of creative works as well.” For Sakurai, the industry’s challenge is to elevate creators who forge new paths rather than merely remix familiar formulas, especially as mass-produced, low-quality games become increasingly prevalent.

Author

Florence Wright

Florence Wright, Glasgow native with an editorial-minimal aesthetic, rerouted a social feed to live-cover a Pollok Park remembrance event, prioritising human detail over algorithmic reach. Promotes clarity, humane framing and local resonance; keeps an archive of Polaroids from neighbourhood gatherings as a personal emblem.